Welcome to THE PROJECT
- here we will be directed in investigating exploring informatioin and data regaring digital technology.
This lesson not only teaches digital skills but also encourages teamwork, creativity, and problem-solving, all of which are essential in the field of digital technology.
Learning Intentions: create an algorithm to design solutions to those problems.
Evaluate the effectiveness of algorithms and make improvement based on testing and feedback.
Investigate and defined problems in the range of contexts, including personal and community issues.
Learning Goals:
Understand the basic principles of game design and development.
Explore game mechanics and how they can be modified.
Develop skills in a programming language or game development platform.
Foster creativity and collaboration through group work.
Learning Objectives:
Understand the basic principles of game design and development.
Explore game mechanics and how they can be modified.
Develop skills in a programming language or game development platform.
Foster creativity and collaboration through group work.
KEY QUESTION:
Task Outline:
Discuss what makes a game fun and engaging. Introduce concepts like game mechanics, objectives, and user experience.
Show examples of different types of games (e.g., puzzle, adventure, educational) and their features.
2. Play and Analyse Games (1 hour)
play various games (either online or installed) and take notes on what they like and dislike about each game.
In small working groups, discuss the findings and identify common elements that contribute to a game's success.
3. Introduction to Game Development Platforms (1 hour)
Provide a brief tutorial on a chosen game (if needed) development platform (e.g., Scratch for beginners or Roblox Studio for more advanced).
Highlight key features and tools available within the platform.
4. Project Work: Create or Modify a Game (2-3 class periods)
Option A: Create a Game
work in pairs or small groups to design and create their own game using the selected platform.
include unique mechanics or themes based on their discussions from earlier.
Option B: Modify an Existing Game
Provide a list of games available on the platform for students to modify.
Challenge them to change elements such as characters, levels, or mechanics to create a new experience.
5. Testing and Iteration (1 hour)
Allow time to test your games or modifications with peers.
gather feedback and make necessary adjustments.
Assessment:
Evaluate students based on their participation, creativity in game design, ability to work collaboratively, and presentation skills.
Consider using a rubric that assesses design elements, functionality, and presentation quality.
Extensions:
Host a game playtesting day where students can play each other’s games and provide feedback.
Introduce concepts of game marketing and have students create promotional materials for their games.
How to present: Presentation and Reflection (1 hour)
Each group presents their game to the class, explaining their design choices and the process they followed.
Facilitate a reflection discussion on what they learned about game design and modification, challenges faced, and how they overcame them.
Welcome to THE PROJECT
- here we will be directed in investigating exploring informatioin and data regaring digital technology.
This lesson not only teaches digital skills but also encourages teamwork, creativity, and problem-solving, all of which are essential in the field of digital technology.
Evaluate the effectiveness of algorithms and make improvement based on testing and feedback.
Investigate and defined problems in the range of contexts, including personal and community issues.
Learning Goals:
Understand the basic principles of game design and development.
Explore game mechanics and how they can be modified.
Develop skills in a programming language or game development platform.
Foster creativity and collaboration through group work.
Learning Objectives:
Understand the basic principles of game design and development.
Explore game mechanics and how they can be modified.
Develop skills in a programming language or game development platform.
Foster creativity and collaboration through group work.
KEY QUESTION:
Task Outline:
Discuss what makes a game fun and engaging. Introduce concepts like game mechanics, objectives, and user experience.
Show examples of different types of games (e.g., puzzle, adventure, educational) and their features.
2. Play and Analyse Games (1 hour)
play various games (either online or installed) and take notes on what they like and dislike about each game.
In small working groups, discuss the findings and identify common elements that contribute to a game's success.
3. Introduction to Game Development Platforms (1 hour)
Provide a brief tutorial on a chosen game (if needed) development platform (e.g., Scratch for beginners or Roblox Studio for more advanced).
Highlight key features and tools available within the platform.
4. Project Work: Create or Modify a Game (2-3 class periods)
Option A: Create a Game
work in pairs or small groups to design and create their own game using the selected platform.
include unique mechanics or themes based on their discussions from earlier.
Option B: Modify an Existing Game
Provide a list of games available on the platform for students to modify.
Challenge them to change elements such as characters, levels, or mechanics to create a new experience.
5. Testing and Iteration (1 hour)
Allow time to test your games or modifications with peers.
gather feedback and make necessary adjustments.
Assessment:
Evaluate students based on their participation, creativity in game design, ability to work collaboratively, and presentation skills.
Consider using a rubric that assesses design elements, functionality, and presentation quality.
Extensions:
Host a game playtesting day where students can play each other’s games and provide feedback.
Introduce concepts of game marketing and have students create promotional materials for their games.
How to present: Presentation and Reflection (1 hour)
Each group presents their game to the class, explaining their design choices and the process they followed.
Facilitate a reflection discussion on what they learned about game design and modification, challenges faced, and how they overcame them.